Product Owner – how he differs from that of a Scrum Master

The technology of Scrum is as such the inclusion of software which has the ability to bring every single department under its fold and this makes each and every department. Everyone starting from the owner to the workers, the team leader to the departmental heads to the marketing and sales team all is included in this category. This is for the betterment of the company. The scrum is the one which includes all in the teamwork. The product owner has the priority of deciding on what is to be produced.  However the team of the workers, team leaders and the supervisor plays a very important part to play.


What actually happens with the scrum technology?

The Scrum is a well categorized program which makes the workers to put on the best of effort in the production. The team leader is one which is always agile and looks into the quality and if there are any issues they immediately sort it out. The CSPO certification in hyderabad gives the person the knowledge how to take care of all the works and never to leave any backlog. The technology includes the traditional ways of production and blends with the modern technology to give the best in making of the products which is technically and quality wise premium.

What happens next?

The scrum technology happens to be the backbone of the company and depending on this the marketing plans is set. The supervisor takes care of the quality of the products so that it competes with the others in the market. The products are tested and then let out of the factory. Now the sales team works on them and collects the reaction of the clients. When the client starts liking the products then again the marketing strategy is revised so that it can generate the maximum revenue from the market. This also means the stake holders have a comfortable time since they are happy with the profit the company is making.

When the company starts earning profit there are possibilities that interested investors might approach the company and this adds to its glory and makes the company the premium one, So the technology joins all the heads of the company and its effect is reflected on the sale of the products which are produced at a much faster rate than it was produced earlier. With the cspo training the workers are joined with the commitments and this happens to be the ultimate goal. The team gets the focus which makes them proficient enough and they are ready to face any challenge which comes their way. The workers find themselves more close to the company owner and this makes everything transparent making the workers contemplated an that start working with the vigor and confidence that increases the rate of production since they put in the best of effort and works for the betterment of the company. This is the success of the scrum theory.

Sharethebus becomes Bus.com and raises $5M for event shuttle management

It’s actually a pretty great URL: Bus.com. It’s also a much better brand identity than Sharethebus, which is the old name of the company that just raised a $5 million Series A round from Jackson Square Ventures and BMW’s i Ventures investment arm. Bus.com is the destination you’d expect to head to for what the company does, which is organize charter bus trips for festivals, sporting events and shows by teaming up with bus companies with unused inventory.

The Bus.com model includes online rental, GPS tracking of buses so passengers know exactly when they’re arriving, and online ticketing. The founding team, which was a Y Combinator Winter 2016 class graduate, saw an opportunity to update the process of chartering buses for mass transit to one-off events and occasions, including festivals like the Way Home music festival north of Toronto, in Canada, and Sasquatch.

Perviously, charter bus services for this market, which accounts for around $4 billion in annual revenue according to Bus.com, has relied heavily on a network of small operators with around 10 or fewer buses each. These charter operators had no common standards or platform in terms of pricing, service or booking process, leading to a lot of confusion and complexity on the user end of the process, and also for festival operators.

Bus.com co-founder Wolf Kohlberg has “only ever worked in booking, planning and travel execution,” explains his partner and the startup’s CEO Kyle Boulay on a phone call. Kohlberg started and ran a successful bus booking company to provide transit to soccer games in his home country of Germany before moving around and landing in Quebec, where he was working for a travel agency and noticed that a lot of small bus companies had a lot of unused inventory, but were lacking basic organizational tools including things like websites. He teamed up with web developer and designer Boulay to create a tool to take advantage of this opportunity, which was growing thanks to dwindling individual ownership of cars, paired with a tendency for events to be located just outside cities and urban centers.

 The team created a basic software platform that brought together a lot of the missing elements in one place, and have been iterating on it very since. Their focus is increasingly on making sure festival and event organizers can more easily offer charter travel as an integrated component of what they provide their customers.

“All that software is actually very much in need in the charter bus industry, and not just around renting per seat, but renting buses in general, and helping turn event producers into smart travel planners for their attendees and for their guests,” Boulay explained. “The rebrand from Sharethebus to Bus.com better positions us as a more holistic solution for the industry in general and the population at large.”

I asked Lastovskiy if he believes an investment from BMW, even if through their venture organization specifically, indicates any larger interest among automakers in the charter space as a mobility service opportunity. He said he couldn’t speculate as to the car industry’s interest in that area, but it’s an interesting partner nonetheless given recent explorations into unique transportation models by car companies in general.

Uber finds one allegedly stolen Waymo file – on an employee’s personal device

Uber admitted today that it had found one of the documents Waymo alleges was stolen by a former employee — who left its self-driving car effort to join Uber’s — on the employee’s personal computer.

The document was found on a personal device belonging to Sameer Kshirsagar, Uber’s attorney Arturo Gonzalez said at a court hearing today. It’s the first time that Uber has acknowledged that any of Waymo’s documents are in the possession of any Uber employees. However, Uber emphasized that the document was not found on Uber’s computers. “We did collect documents from him and thus far we have only found one document from his computers that matches the documents identified in the complaint,” Gonzalez said.

Waymo claims that Kshirsagar downloaded several confidential documents in June 2016, one month before resigning and joining Anthony Levandowski at Uber. The names of the five specific documents are partially redacted in court filings, but one references “laser questions” and another “lens placement.”

Levandowski is one of three Uber employees accused of taking Waymo trade secrets, and Waymo says he took 14,000 documents, while Kshirsagar and Radu Raduta took only a few. Waymo is now asking for Uber to turn over those stolen documents as part of the discovery process in its trade secret lawsuit against its competitor, while Uber argues that it cannot hand over anything from Levandowski without violating his Fifth Amendment rights and that it has already thoroughly searched for the documents at Uber.

Uber said it has interviewed 85 current and former employees, 42 of whom worked in the automotive division. Uber searched 10 of the employees’ computers and looked through the company’s git repository for files that matched Waymo’s descriptions. The company found 31,000 hits but described them as “not substantive.”

 “I believe that we will demonstrate to you that those 14,000 files never made it to Uber,” Gonzalez said.

Waymo claimed in a letter to the court that Uber did not meet the deadline to hand over documents and refused to provide all of the documents Waymo had requested, particularly the 14,000 confidential Waymo documents Levandowski allegedly downloaded before he left the company to lead Uber’s self-driving car unit.

“To the extent Uber tries to excuse its noncompliance on the grounds that Mr. Levandowski has invoked the Fifth Amendment and refused to provide Uber with documents or assistance, Waymo notes that Mr. Levandowski remains — to this day — an Uber executive and in charge of its self-driving car program. Uber has ratified Mr. Levandowski’s behavior and is liable for it,” Waymo attorney Charles K. Verhoeven wrote in a letter to the court (emphasis his).

Judge William Alsup, who is presiding over the case, ordered Uber to search more thoroughly for the documents. He told Uber to search using 15 terms provided by Waymo, first on the employees’ computers that had already been searched, then on 10 employees’ computers selected by Waymo, and then on all other servers and devices connected to employees who work on Uber’s LiDAR system.

NASA to Use Laser Communication for High-Speed Space ‘Internet’

In a step towards verifying the efficacy of laser communications for speedier data rates for connections between spacecraft and the Earth, NASA said it is developing a trailblazing, long-term technology demonstration mission.

The Laser Communications Relay Demonstration (LCRD) mission, scheduled for launch in 2019, will help NASA understand the best ways to operate laser communications systems, the US space agency said in a statement on Wednesday.

NASA to Use Laser Communication for High-Speed Space 'Internet'

They could enable much higher data rates for connections between spacecraft and the Earth, such as scientific data downlink and astronaut communications.

“LCRD is the next step in implementing NASA’s vision of using optical communications for both near-Earth and deep space missions,” said Steve Jurczyk, Associate Administrator of NASA’s Space Technology Mission Directorate, which leads the LCRD project.

“This technology has the potential to revolutionize space communications, and we are excited to partner with the Human Exploration and Operations Mission Directorate’s Space Communications and Navigation program office, MIT Lincoln Labs and the US Air Force on this effort,” Jurczyk said.

Laser communications, also known as optical communications, encodes data onto a beam of light, which is then transmitted between spacecraft and eventually to Earth terminals.

This technology offers data rates that are 10 to 100 times better than current radio-frequency (RF) communications systems.

Just as important, laser communication systems can be much smaller than radio systems, allowing the spacecraft communication systems to have lower size, weight and power requirements.

Such capability will become critically important as humans embark on long journeys to the moon, Mars and beyond.

“LCRD is designed to operate for many years and will allow NASA to learn how to optimally use this disruptive new technology,” Don Cornwell of the Space Communications and Navigation programme office at NASA Headquarters said.

“We are also designing a laser terminal for the International Space Station that will use LCRD to relay data from the station to the ground at gigabit-per-second data rates,” Cornwell said.

“We plan to fly this new terminal in 2021, and once tested, we hope that many other Earth-orbiting NASA missions will also fly copies of it to relay their data through LCRD to the ground,” Cornwell added.

The LCRD team is led by NASA’s Goddard Space Flight Center in Greenbelt, Maryland. Partners include NASA’s Jet Propulsion Laboratory in Pasadena, California, and Massachusetts Institute of Technology’s Lincoln Laboratory.

Seriously, this skull-drilling robot is good news for humanity

When someone invents a robot specifically made to drill into the skulls of unconscious, immobile humans, you’d be forgiven for feeling a natural reaction along the lines of “for the love of God, why?” But trust me, this particular robotic trepanation station is a good idea.

The issue surrounds what is called microsurgery, in particular, installing cochlear implants, tiny devices that relay sound directly to the inner ear of someone with a hearing impairment.

The procedure to implant these things is performed tens of thousands of times per year, but it’s a risky and extremely fiddly one where the slightest error or involuntary movement can cause permanent damage.

As in other situations where precision is critical, machines can be of help. In this case, researchers from the University of Bern have been working on a robot that performs the most delicate and potentially damaging step: drilling into the skull at the precise location and depth to give access to the right part of the cochlea.

The team’s paper, published today in Science Robotics, reports the success of using the robot for drilling purposes, and proposes further applications, such as the actual implantation processes.

In the meantime, they use the drilling process as a platform to prove that the robot can hook into surgery planning systems, stereo vision, live detection of tissue types and so on. Other microsurgeries could also benefit from the technology.

If the robocalypse comes, they won’t need a treatment plan to drill into your brain. Until that happens, robots like this could provide some much-needed consistency in surgical procedures that, like this one, exist at the boundary of what humans are capable of.

Privacy hawks in Congress call on Homeland Security to warn Americans of SS7 hacking threat

Oregon Senator Ron Wyden and California Representative Ted Lieu are pressing the Department of Homeland Security (DHS) on a mobile network vulnerability that they consider to be a systemic digital threat. In a new joint letter, the two members of Congress questioned DHS Secretary John Kelly about flaws inherent in Signaling System 7 (SS7), a global telecommunications protocol that allows phone networks to route calls and texts between users.

In a study publicized during a 2014 security conference in Hamburg, researchers demonstrated how hackers could insert themselves into a device’s call-forwarding function, redirecting calls, and any private information discussed therein, to themselves before bouncing them back to the receiver. In another SS7 technique, hackers could collect nearby texts and calls using a dedicated antenna, going so far as to obtain temporary encryption keys from a wireless carrier, which would later be used to decrypt the content of the correspondence. According to the researchers, end-to-end encryption — widely considered to be the most robust mobile precaution a user can take — could withstand such an attack, but the vast majority of users do not employ such measures.

Some digital privacy advocates suggest that there is little focus on the vulnerability of SS7 because governments are actively exploiting it in their own spying efforts. For example, SS7 tracking systems pair well with IMSI catchers (more commonly called “Stingrays“) used by some U.S. law enforcement agencies, zeroing in on a target’s general location in order to intercept their communications.

Another problem is that because so many wireless providers around the world use the protocol to connect devices on other mobile networks, the system is insecure by design. “SS7 is inherently insecure, and it was never designed to be secure,” GSMA security director James Moran told The Washington Post in a 2014 story about the threat posed by SS7. “It is possible, with access to SS7, to trigger a request for a record from a network.”

 In Wednesday’s letter, Wyden and Lieu demanded to know what steps DHS had taken to inform the public about the threat, how the agency plans to protect the private sector, as well as U.S. government officials and the extent to which foreign adversaries may be leveraging SS7-enabled surveillance on U.S. citizens.

“We suspect that most Americans simply have no idea how easy it is for a relatively sophisticated adversary to track their movements, tap their calls, and hack their smartphones,” the letters reads. “We are also concerned that the government has not adequately considered the counterintelligence threat posed by SS7-enabled surveillance.”

Sen. Wyden, a senior member of the Senate Intelligence Committee, has been one of the government’s most vocal advocates in the digital privacy movement. Congressman Lieu, similarly a privacy hawk, appeared in a 60 Minutes segment on SS7’s flaws that aired last year. The FCC is expected to release its own report on an investigation into SS7 risks this month.

Jeff Bezos wants Blue Origin to be the Amazon of the Moon

Not one to be left out, Amazon and Blue Origin founder Jeff Bezos is also making plans to go to the Moon, just like fellow space magnate Elon Musk. Bezos’ plan, uncovered by The Washington Post via a draft proposal presented to NASA and Trump’s administration, outlines Blue Origin’s plan to create a cargo spacecraft destined for the Moon that would help it ferry supplies, experiments and even people to Earth’s largest natural satellite by around July 2020.

Bezos has a pretty keen grasp of terrestrial shipping via Amazon, so it makes sense that he would envision providing similar services at a lunar scale. The CEO told the Washington Post that he believes it’s time for the U.S. to not only make its way back to the Moon – but also to stick around this time, with the goal of establishing a “permanently inhabited lunar settlement.”

The Moon is on the mind of many at the moment: SpaceX CEO Elon Musk announced earlier this week that his company would be sending two private individuals in a crewed tourist mission around the Moon, with a target flight date of next year. Even sub-orbital space tourism is still taking its first shaky steps, relatively speaking, so that’s quite the leapfrog if Musk and co. can pull it off.

Blue Origin’s initial proposal focuses on getting the goods necessary to establish a permanent colony on the Moon, rather than zipping humans or tourists to the destination. And it also seeks resource commitment from NASA, both in terms of funding and expertise, though Bezos says in the proposal he’s more than happy to invest his own funds alongside those of the space agency.

In the white paper, the plan is to land the spacecraft at the Moon’s south pole, where there’s enough sunlight to power it via external solar panels, and where it has proximity to water ice, which is key for both human sustenance and the creation of rocket fuel. Its design could allow for flying 10,000 pounds of supplies and materials, and it’s intended to be usable with NASA’s own launch craft, the ULA’s Atlas V rocket or its own New Glenn rocket, which is still in development.

We’re a long way off from Amazon Prime same-day delivery to the Moon, but this is yet another sign that we’re headed towards a public-private space race which could user in a new boom in space exploration.

Uber plans to turn its app into a ‘content marketplace’ during rides

Uber can’t seem to avoid headlines for the wrong reasons right now, as it gets slammed for its toxic work culture, its connections to a polarizing U.S. President, and its CEO’s attitude to Uber drivers.

But despite all that, the transportation company — currently valued as high as $68 billion — continues to grow and is expanding its business into ever more areas. One of the latest, TechCrunch has learned, involves the app itself.

Uber wants to turn it into a “content marketplace” — a feed of entertainment and other features with potentially dozens of third party content partners, designed to grow engagement in the Uber app itself — going beyond the basics of ordering rides and rating drivers.

According to documents seen by TechCrunch, the marketplace will be based on a new version of Trip Experiences, a smaller feature first launched a year ago with a select group of partners.

In the future, when a user gets into an Uber, the Uber app will turn “into a rich feed of cards,” in the words of Uber itself: a series of third-party apps will provide you with more information about the area or specific place you are going; some entertainment while you’re travelling; work and productivity integrations; and communications with the place where you are going specifically.

The expanded marketplace, according to a presentation, is currently planned for an early April launch.

Uber declined to comment to TechCrunch about its future plans.

Initially, Uber will not charge developers to be a part of the new Trip Experiences feature, according to our source, who was provided the presentation in a capacity as a third-party developer. Another source who talked to TechCrunch said there are no plans for Uber to include advertising in the feed.

However, there are elements of the redesigned Trip Experiences that do appear borrow from world of ad tech, as well as Facebook’s app platform. It will include a carousel-like app gallery, where services and apps can be “discovered” by users and connected into the Uber app.

And there is a second option for “re-engagement”, which enables apps to submit content into the Uber Feed, if the user already has the app on their phone. This can be used to notify users of the temperature of their smart thermostat while they are on their way home, or show a to-do list while they are headed to work — all within the Uber app.

Uber is also pushing contextual engagement that might, for example, enable a Snapchat user to unlock special stickers or filters, or showcase Instagram searches of the destination they are headed to, or, in the case of Uber Pool rides, show if they share mutual Facebook friends with other passengers (presumably only if you opt in, otherwise this could prove to be a privacy nightmare).

In the case of app showcasing, Uber could provide an opportunity for developers or companies seeking to target an audience of relatively tech-savvy users. (We’ve created our own images above that roughly show how some of these formats will look, based on images in the presentation leaked to us by a developer.)

 Considering all of the above, you can see how a revenue share on transactions, or fee for a content partner to appear in the feed, clearly could become a new business opportunity for Uber if this takes off.

But for now, the idea seems to be something else that Uber is positioning itself as having a wider purpose for its customers, beyond providing basic transportation from point A to point B.

It taps into the fact that Uber has a captive audience (its passengers sitting in vehicles). Uber users have completed over 2.5 billion rides to date, according to the company, with 10 million rides each day across the more than 70 countries and 400 cities where Uber is active.

And it has potentially a very wide reach into the lives of that captive audience. Uber notes that “commute time” in the U.S. alone is 19 hours per month, making it second in time spent only to Facebook and Spotify at 21 hours/month each. Of course, not every commute is an Uber commute — and that is likely another reason for building out Trip Experiences: a useful feed of information, tailored to your ride, gives Uber another way to attract users amid competition from a number of other apps and other transportation options.

Going from A to C(ontent)

Expanding Trip Experiences to take over your feed is also a natural progression of what Uber has been developing for the past year.

Trip Experiences first launched in January 2016 to help Uber users fill dead time while on the move. The feature was originally focused around a select group of content — it included news from the Washington Post and Bay Area hyperlocal blog Hoodline; searching for coffee and internet-friendly cafes near your destination with Cupper and Work Hard Anywhere; podcasts timed to the duration of your journey with Otto Radio; and more.

Uber then expanded some of that in-app activity in November 2016, when an app update brought in a feed to “make the most of your ride” with the ability to browse Yelp and Foursquare; play with Snapchat filters; stream Pandora songs and order Uber EATS to arrive at the same time as you do.

Uber has often been described not as a transportation but a technology company, and the growth of this content marketplace — which theoretically could even be used when you’re not even in an Uber vehicle — underscores that. But it also, crucially, can help corral users back into Uber’s core transportation business: developers putting content into Uber’s feed can also use Uber’s “Ride Request Button” API in their own apps to give users the option to book Uber services.

In its pitch to developers, Uber is positioning this content play as one of its four key ways that it can help businesses grow. The other three are rides (by way of that API that lets businesses integrate ordering an Uber directly into their apps); delivery-on-demand via Uber Rush; and “making driving more rewarding” for its drivers — that is, a separate Driver API where developers can build services that target these drivers as customers/users.

The new program will give Uber a way to widen its content partners, but it isn’t quite an open door for all. Uber, we understand, is working closely with selected partners who come on to the platform to ensure that what they bring is the right blend of contextual experience or entertainment, so don’t expect the Uber app to be overridden with unapproved messages and services. But, if Uber has its way, this could become the next big push to help tie Uber closer to your life.

Google Spaces Social Sharing App to Be Shut Down on April 17

 Google kept itself busy last year, launching a number of new applications, software, and devices. While you may have heard a lot about Allo, Google’s intelligent messaging app with Assistant, many would have passed over Spaces, an experimental group messaging app that was launched in May. Google has now announced it will shut down its experimental app on April 17.
Google Spaces Social Sharing App to Be Shut Down on April 17

John Kilcline, a Google product manager, said in a Google+ post that the company “decided to take what we learned with Spaces, and apply it to our existing products.” Although Kilcline wasn’t specific, one of the products that could implement Spaces’ features is perhaps Allo.

Spaces allowed users to easily share content and commentary on any specific topic. The app was more of a forum-like service than a true messaging app. Much like creating specific topic-oriented groups on Facebook, Spaces was meant to be used to create small groups where you could invite friends or co-workers to discuss about specific topics. And being a Google product, users could bring in Google searches, images and YouTube videos directly into Spaces.

 The app, which was Google’s latest attempt at social networking, seemed to be suffering from a crisis of identity. With a number of specific social networking giants like Instagram, Facebook, and Snapchat, Spaces was perhaps too late to find a footing.

Kilcline added in the post that Spaces will now move into read-only mode before it completely shuts down the service on April 17. It looks like Google is slowly abandoning some of its stagnant applications, and perhaps Hangouts, which is slowly being replaced by Duo, could be next.

E3 2017: Everything you need to know about this year’s gaming extravaganza

E3 is the world’s biggest gaming show. Every June, the video game development community and press gather in Los Angeles to learn about what the next year has in store for the world of video games. This year 15,000 members of the public will be joining the party too.

It’s an exciting show. The big players in the industry, from Sony to Microsoft and Nintendo to Ubisoft, all compete to get the biggest headlines by saving their biggest announcements for the show.

In previous years we’ve seen the announcement of new consoles and new games, and with two new consoles being released this year (the Nintendo Switch and Microsoft’s Project Scorpio ), we’re expecting the major publishers to have something big lined up for the show.

But what exactly is coming? Read on for our top predictions for this year’s show, and if you’re interested in reading about what went down at E3s past, check out our pages on E3 2016 and E3 2015 .

Nintendo

It’s a big year for Nintendo. Last summer’s Pokemon Go reminded everyone how much affection there still is for Nintendo’s classic franchises, and consequentlyPokemon Sun and Moon went on to be one of the fastest selling Pokemon games in some time.

But Nintendo wasn’t done there. Its NES Classic Mini , which bundled 30 classic NES games into a cute little chassis was one of the hottest presents of the holidays, and its Nintendo Switch reveal had us all very excited indeed for the company’s new console.

Nintendo has a lot to play for at this year’s E3. The Switch will be three months old at that point, and Nintendo will need to use its presence at the show to maintain the console’s momentum, and convince people that it has a lot of games coming for the console for the coming years.

At a minimum we expect the new Super Mario Odyssey to form a big part of Nintendo’s showing, but we’d be disappointed if we didn’t see at least one new big game announced, such as the rumored Pokemon Stars .

Every year we cross our fingers and hope that Retro Studios will be allowed to make another Metroid Prime game, or that Nintendo might see fit to resurrect F-Zero for another outing, but what’s more likely is that the company will be hoping to launch a couple of all new franchises with its new console.

We’ve already seen the company pushing its new games Arms and 1-2 Switch at the console’s hands on event, but we’re sure the company has a lot more in store for the new hardware.

If the response so far has been an indicator of anything, it’s that Nintendo could really use a game to show what the Switch is capable of, in the same way that Wii Sports perfectly showed off the capabilities of the Wii.

Sony

Sony has developed a knack for showstopping E3 presentations in recent years. Two years ago it stole the show by announcing a long-anticipated remake of Final Fantasy 7 alongside Shenmue 3, and last year it let games such as God of War and Horizon: Zero Dawn speak for themselves alongside an appearance from legendary game designer Hideo Kojima.

It then went on to be a big hardware year for Sony. It launched a refresh of the PS4’s hardware with the PS4 slim , a new 4K console in the form of the PS4 Pro , and the first ever console virtual reality headset, the PlayStation VR .

We think virtual reality will be a big focus for Sony at this year’s event. Its VR headset is out in the wild now, and people need big meaty gaming experiences to convince them it’s a worthwhile investment.

Announced at last year’s presentation, Star Wars VR ended up being an amazing experience whose biggest problem was its length. We’d love to see a full-length Star Wars X-Wing game that can be played in virtual reality in its entirety announced at this year’s show.

We also saw the announcement of a new Spider-Man game developed by Ratchet and Clank studio Insomniac games last year, and with Spider-Man: Homecoming arriving on the big screen a month after E3 in July it’s highly likely that Sony will want to capitalise on the excitement with another announcement.

Otherwise we expect Sony to be pretty much business as usual at this year’s show. It’s developed a comfortable lead over Microsoft in hardware sales, and it’s unlikely to want to upset this too much.

Microsoft

Microsoft has confirmed that this year its conference will take place on Sunday June 11 at 2pm PT/ 5pm ET/ 10pm BST which is slightly earlier than its usual Monday slot.

Last year Microsoft announced not one, but two new pieces of hardware – the Xbox One S and Project Scorpio.

The former sounded at first as though it was going to be a traditional slimline console, but Microsoft then announced it would bundle in an Ultra HD Blu-ray player and support for 4K streaming for good measure.

Project Scorpio, meanwhile, is looking like it’ll be a much more major upgrade. Microsoft is promising it will bring native 4K gaming to consoles for the first time.

With Scorpio due out at the end of this year, we expect it to form a big part of Microsoft’s presentation at this year’s show, particularly since its image was the focus of the company’s flier for the event. The company needs to show off exactly what the console will be capable of, and have a pile of games to demonstrate this.

We wouldn’t be surprised if some existing Xbox One games see Scorpio patches or re-releases as well. Flagship titles like Halo 5, Gears of War 4 and Forza Horizon 3 are obvious contenders, but we’re crossing our fingers that Microsoft finally gets around to fixing the Master Chief Collection for a 4K re-release.

We’re also likely to see more talk of Rare’s Sea of Thieves, but beyond that Microsoft doesn’t have many franchises that have been missing in action recently that it could do with resurrecting.

This leaves the door open for third-party publishers to make announcements at their show. Assassin’s Creed seems likely, and Call of Duty is an obvious crowd-pleaser, but we can always dream about some shock surprises from the  home of Halo.

EA, Activition, and the rest

It would be great to see a Half Life 3 reveal. At this point it’s basically not going to happen, but it’s become a tradition to half-heartedly hope for it to make an appearance at E3.

From the rest of the publishers it’s going to be a bit of a weird year with a lot of different hardware combinations to support.

Developers now have around five different pieces of hardware to worry about supporting. There’s the PS4 and PS4 Pro, the Xbox One and the upcoming Project Scorpio, not to mention the Nintendo Switch and the sea of PC gaming combinations.

There’s also the three separate VR headsets to worry about supporting.

We imagine the PS4 Pro and Project Scorpio will form the basis for most of their bigger games. These games will still come to the original PS4 and Xbox One, but we think publishers will focus on the more powerful hardware, while mentioning that games will also be available for the older hardware.

Will publishers embrace the Switch? They’ve been burned before with the Wii U, so we’d say it’s unlikely that they put all their eggs in Nintendo’s basket. Expect a couple of smaller announcements for the console however, such as ports from biggest franchises like Call of Duty and Assassin’s Creed.

The plans of specific publishers are a little harder to predict. Activision is unlikely to return to the show, and EA has already announced that it will be hosting its alternative EA Play event once again rather than exhibit at E3.

Last year EA used its event to announce Battlefield 1, which went on to be a very capable reboot of the franchise, but this year we think Star Wars Battlefront 2 is going to be a big hitter for the publisher at their event, particular after it featured in its recent earnings call.

We’ve known the game would be coming late this year for a while now, but now we have confirmation that it’ll feature a single player campaign. EA Play will be an excellent opportunity to showcase exactly how this campaign will work. Considering EA managed to get its Battlefield 1 single player campaign so right recently, we have high hopes for what they’ll do with Battlefront.

After all, EA has its new studio, Motive Studios, working on a Star Wars game alongside Visceral Games. Between them the two studios have a formidable collection of talent including Jade Raymond (of Assassin’s Creed fame), Amy Hennig (Uncharted) and Kim Swift (Portal), so we’ve got high hopes for what they end up producing.

Criterion, the lead developer on Battlefront’s X-wing VR mission, is also apparently working on the game’s development which suggests we could see some VR experiences.

Aside from Star Wars, BioWare’s planned new IP was discussed.  According to EA’s CEO Andrew Wilson, the new game will arrive in early 2018 and is more of an action adventure rather than an action RPG like the studio usually develops.

At the very least we’d expect to see some kind of reveal trailer for this title at EA Play.

After giving its Assassin’s Creed series a year off, 2017 might be the year Ubisoft brings it back with a fresh coat of paint and some new ideas under the hood. The games haven’t gotten bad exactly, but the formula has worn thin over the years. Hopefully the year’s break will have been enough to reignite the franchise.

Finally, Konami will be in attendance. Will it have some new Metal Gear wares to show off now that Kojima has well and truly departed? Despite our curiosity, we have to admit that we’d be ok if it just let the franchise fade into obscurity now that its project lead has left the business.

Finally, outside of the big players there’s sure to be a couple of interesting indie games on show, and these might end up making an appearance at the PC Gaming Show, a conference dedicated to showing off games for the PC gaming market.